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Multithreading and Crossfire/SLI support in Bionic Commando

Bionic Commando: Higher visual quality on PC - new screenshots

Author: Kristoffer Keipp (Nov 14, 2008) - Today several new screenshots of Bionic Commando have been released. PCGH interviewed the developers and it seems like they intend to deliver a technically remarkable game.
Bionic Commando
Bionic Commando
As you can see on the new screenshots that have been released, the Diesel Engine seems to be quite powerful. We recently sent a few questions about Bionic Commando to the developers and they gave us some really interesting answers. We were told, for example, that the capabilities of the PC make "a much higher visual quality on the PC compared to the consoles” possible. Furthermore we also asked about multithreading and the number of supported cores. And the answer was:
Grin has always had a very good relationship with different hardware manufacturers. Partnering up with Intel has allowed us to get our hands on the very latest cutting edge technology long before the end consumer knows of their existence. This assures that when the hardware is released our games are already supporting it.

The Diesel Engine has been developed to scale across multiple CPU's and is optimized for multithreading. Seeing the game taking the full advantage on a Quadcore CPU makes you smile, and seeing the game take a hack on a dual Quadcore or even an Octacore makes you laugh.

Our engine will actually detect the amount of cores available, and will scale accordingly. Several systems are threaded, like rendering, physics (through PhysX), effects, etc; we are constantly trying to take even more advantage of all the threads available. But if at the end you are limited by your GPU, you probably want to have more content or new things that use the CPU for the same FPS, it's also a direction we are investigating.

We will publish the full interview soon. So stay tuned and take a look at the new pictures of Bionic Commando to pass the time.




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