Call of Duty 5 - World at War reviewed
Call of Duty 5 World at War - CPU benchmark review: System requirements Call of Duty 5 World at War is, as already mentioned in our
Call of Duty 5 World at War: Graphics cards benchmark review, based on the graphics engine of its predecessor Modern Warfare. For the sake of completeness: The CoD 5 system requirements.
• Operating system: Windows XP or Windows Vista
• Graphics card: Geforce 6600 GT or better / Radeon X1600 XT or better
• CPU: Pentium 4 3.0 GHz or Athlon 64 3200+
• RAM: 512 MiByte (XP) / 1,024 MiByte (Vista)
• Hard drive: 8 GiByte
Call of Duty 5 - World at War: Little Resistance
Call of Duty 5 World at War - CPU benchmark review: Test procedure For our benchmark we use the initial sequence of "Little Resistance", which stresses the CPU with calculations for A.I., water physics and smoke effects.
Before we ran our tests, we patched our Call of Duty to
version 1.1. With the console command "com_maxfps 0" we removed the 91 fps frame limit.
Call of Duty 5 World at War - CPU benchmark review: Test system • Graphics card: Geforce GTX 280 (602/1.296/1.107 MHz, 1.024 MiByte)
• Motherboard: Intel X48 / AMD 790FX
• RAM: 2 x 2.048 MiByte DDR-800
• Core 2 Extreme QX9650 (3,0 GHz, 12 MiByte L2-Cache)
• Core 2 Duo E8400 (3,0 GHz, 6 MiByte L2-Cache)
• Core 2 Quad Q6600 (2,4 GHz, 8 MiByte L2-Cache)
• Core 2 Duo E6850 (3,0 GHz, 4 MiByte L2-Cache)
• Core 2 Duo E6600 (2,4 GHz, 4 MiByte L2-Cache)
• Pentium Dualcore E2160 (1,8 GHz, 1 MiByte L2-Cache)
• Phenom X4 9950 (2,6 GHz, 2 MiByte L2/L3-Cache)
• Phenom X4 9650 (2,3 GHz, 2 MiByte L2/L3-Cache)
• Phenom X3 8650 (2,3 GHz, 1,5 MiByte L2-Cache, 2 MiByte L3-Cache)
• Athlon 64 X2 6400+ (3,0 GHz, 1 MiByte, 1 MiByte L2-Cache)
• Athlon 64 X2 5000+ (2,6 GHz, 512 KiByte L2-Cache)
• Athlon 64 4000+ (2,6 GHz, 512 KiByte L2-Cache)
Driver
• Geforce 180.43 Beta (A.I. default with VSync off)