DX10, 1.680 x 1.050, 4x FSAA, maximal details: In some areas like cities for example you have to respect ceasefire agreements. (picture: PCGH)
Ubisoft had two systems prepared for us. Below you can see the components we could identify:
System 1 (DX9)
CPU: Core 2 Quad QX6700
GPU 2x Geforce 8800 Ultra
RAM: 2,5 GiByte
Chipset: Nforce 780i SLI or 680i SLI
OS: Windows XP SP2
System 2 (DX10)
CPU: Core 2 Quad QX9650
GPU: Geforce GTX 280
RAM: 4 GiByte
OS: Windows Vista 32 Bit
With one of the two systems we started a new game and played the story. Right from the start we are impressed by the atmosphere that really makes us feel like we were on the African continent. This is supported by the coherent visualization: the vegetation, objects and characters fit into the scenario. Nothing looks like its fresh from the factory, but most things are dirty and dusted.
DX9, 1.680 x 1.050, no FSAA: Fire can be a useful tool but it is dangerous for the player, too. (picture: PCGH)
While playing, we noticed that Far Cry 2 uses up to 60 percent of the CPU capacity in some situations. This is remarkable since those values are reached on the high-end device QX9650. The two programmers of Ubisoft, whom we interviewed, told us that a quad-core CPU would deliver 30 percent better performance on average than an identical dual-core processor. The RAM usage is about 600 Megabyte – even after a long time playing on Windows Vista (32 Bit). On the first test system Far Cry 2 was running smoothly at 1,680 x 1,050 with high details and activated HDR and Bloom. In regards of the graphics settings we noticed, that the framerate increased a lot when we set the details from Very High to High. In combination with the information we got during our technical interview, we therefore assume that Far Cry 2 will, with adjusted settings, run quite good even on weak systems. When comparing DX 10 and DX9 we noticed that in DX10 the shadows were a bit softer and did flicker a lot less. The programmers confirmed our observation. Furthermore the water effects are said to look better in DX10.
DX9, 1.680 x 1.050, no FSAA: One of the vehicles in Far Cry 2. (picture: PCGH)
In our personal opinion, and here our editors Daniel and Kristoffer agree, it’s the atmosphere of Far Cry 2 that, in addition to the visual quality, will possibly make the game very successful. The possibility to follow the story related missions or do some side quests, always offers interesting alternatives for you to choose.