Chris Taylor: "In the long run the PC will always win."
Chris Taylor interviewed about Space Siege
Author: Kristoffer Keipp (Jun 06, 2008) - The founder and CEO of Gas powered Games, Chris Taylor, visited us and talk about Space Siege, some of its technical details, why they decided to use DX 9 and the problem of multi platform development.
Space Siege (picture: Sega)
Chris Taylor: Founder and CEO of Gas powered Games
PCGH: As far as technical aspects are concerned, does Space Siege still utilize the same technical base as Dungeon Siege 2?
Chris Taylor: We stripped it down to the bare metal and then we build it back up, mostly the Rendering Engine. The Multiplayer was also one of the things we really stripped down and rebuild it as well. But the lighting model and the shader and other things we built all that back up from scratch.
PCGH: So you weren't satisfied with the old system?
Chris Taylor: No, it just wasn't state of the art. We wanted it to be pretty sexy and if you look at what we got in there now with the physics and the Ragdoll stuff and all the cool per pixel lighting, it is pretty sexy.
PCGH: Physics is another interesting topic. Did you program your own routines or do you use middleware?
Chris Taylor: We use physics, the Ageia Physx and now that Nvidia bought them it is beautiful because now it is fully supported and you are gonna see that running on many, many cards.
Space Siege (picture: Sega)
PCGH: So what do you think about hardware accelerated physics? Before Nividia bought Ageia there was the separate card and now they calculate physics on the GPU.
Chris Taylor: It is wonderful because the Nvidia silicon is so powerful and so flexible. The future is extraordinarily bright and with the capabilities of Nvidia's GPUs it gives you more than one reason to buy an Nvidia GPU. You can use them for IEEE certified floating point calculations if you are in a scientific community. You can buy those cards and use them for, of course, game rendering, you can use them for physics and in the future any computationally intensive application which requires parallel processing. So Nvidia is doing excellent work for the future of parallel computing. We are super excited about that partnership and that future with Nvidia.
PCGH: So you will use that technique in future projects?